Mar 14, 2008, 06:25 PM // 18:25
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#101
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Prophecies was the best, period. (no need to add anything constructive)
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Mar 14, 2008, 06:31 PM // 18:31
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#102
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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So huh... yeah... I ran bad builds but as I got more skills I improved, I was told why some skills weren't good, I LISTENED and I READ. It's not hard to see why Mending on a warrior isn't good: shatter enchantment on a frontliner? -1 e. regen if you're already using a zealous weapon, plus that it doesn't justify the health regen anyways? I can allocate the points in Healing Prayers in something else, either Tactics or Strenght, to boost my defense therefore not even needing the health regen.
That's how a player improves. He notices by himself or listens to other people giving him tips. You have more skills available as you progress, read 'em, use 'em. Blame the player, not the game.
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Mar 14, 2008, 06:37 PM // 18:37
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#103
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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In short, you had crap hench (and still do). You had no choice but to modify your freak build to suit all kinds of crap. I still have Ranger builds that have a ton of mesmer skills in them. Or monk builds with offensive skills...
You kind of just faked it until you made it. There was a lot of innovation in how you got through the game. Compared the the build analysts out there now, yes, prophecies was to blame for many WTF are you doing builds now... lol.
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Mar 14, 2008, 06:46 PM // 18:46
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#104
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Furnace Stoker
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Quote:
Originally Posted by The Way Out
In short, you had crap hench (and still do).
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I think we all forget about this. Does it really matter that people back in Prophecies had noob builds when they were still better then the Henchmen?
You can take a henchmen, or you can take a noob that still has a better skillbar. Your choice.
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Mar 14, 2008, 07:06 PM // 19:06
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#105
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by bhavv
I think we all forget about this. Does it really matter that people back in Prophecies had noob builds when they were still better then the Henchmen?
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actually, the henchman skillbars from prophecies are still better than 90% of the shit ive seen in this game from people...
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Mar 14, 2008, 07:34 PM // 19:34
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#106
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Quote:
Originally Posted by Yichi
actually, the henchman skillbars from prophecies are still better than 90% of the shit ive seen in this game from people...
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I love the overuse of Healing Breeze on bad builds...
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Mar 14, 2008, 07:55 PM // 19:55
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#107
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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I thought it was noobs that caused noob builds, not prophecies that caused noob builds.
I guess I could be wrong.
Having been around the GW block for a little while, I found the game went to new levels of noob when factions came out. Nightfall didn't seem to help, but it at least provided heros.
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Mar 14, 2008, 08:20 PM // 20:20
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#109
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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I blame noobs for noob builds.
That's how they learn through exp. They way it should be.
Besides are the other campaigns that differant?
Btw i liked learning through that method. for i dont know howq long i always had flare in my ele bar and never used. just an unused slot. I'm now more concise of skill slots
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Mar 14, 2008, 08:21 PM // 20:21
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#110
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
Mending heals for 6 HP/s, making it 18 hp per energy
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Here's your first step toward failure: it's your monk's job to heal, not your warrior's.
Your tactics defensive skills can easily outperform the 18 healing per energy benefit. A single, intelligent use of a 75% blocking skill can save you from taking HUNDREDS of points of damage for only 5 or 10 energy, or some adrenaline.
On the subject, my first character was a W/Me because at one point in Pre Rurik mentions taking a /Me secondary to do "extra damage" or something to that effect
o_0
Stupid storyline.... oddly enough that Warrior, until the last update, turned out to be my main character where I went on to get all my ascended armors, beat the game, do UW/FoW runs, etc.
Thank god for the profession changer....
Quote:
I love the overuse of Healing Breeze on bad builds...
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Hey man, HB is the "make me invincible" skill until the first time you hit an enchant remover
Last edited by Ctb; Mar 14, 2008 at 08:24 PM // 20:24..
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Mar 14, 2008, 08:44 PM // 20:44
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#111
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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lol, prophecies
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Mar 14, 2008, 08:47 PM // 20:47
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#112
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Proph was the best it gave us the greatest build evar the W/E Shock axe
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Mar 14, 2008, 09:51 PM // 21:51
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#113
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Academy Page
Join Date: Sep 2005
Location: Finland
Guild: Seekers of the Aetherian (Void)
Profession: W/N
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I was a really bad player when i started with prophecies. I though i knew how the game works and i was always very eager to make builds that are better than the cookies back then, the build that people were using. I was stupid. I tryed to make builds that can counter everything, both in pvp and pve ;( that was mistake. I made my first warrior W/me just because wammo was the most popular and i wanted to be against it . that was mistake number 2. There was times i would enter RA with whole 8 mesmer skill bar and i was a warrior... It was very frustrating experience. Thinking about it now, i seem to have been a stupid player back then, BUT.
What im getting at this post is Guild wars would have needed better tutorial to how play your character of choice better!. I mean focus on your main prof skill. warriors kill. monks heal. eles deal dmg and kill on range. rangers interrupt/are counter on casters. mesmer are built to counter something. necros support, things like that.
I always liked how profecies are desingned. How it engourages players in gw for both pvp and pve. look at the desert! its tutorial for pvp!!! in pve. It tryed to make player play pve first and then go hall of heroes or some pvp. I liked that , but i think it was also mistake. players want to focus on pvp or pve or both, I am at the last group.
The thing that affected most on me learning about the game and being better player, was these forums, guild wars guru <3. I read these forums , gladiator discussion, ensing the all knowing posts ect and i learned. Thank you gwg.
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Mar 14, 2008, 11:56 PM // 23:56
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#114
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Quote:
Originally Posted by Alex Morningstar
Having been around the GW block for a little while, I found the game went to new levels of noob when factions came out. Nightfall didn't seem to help, but it at least provided heros.
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Heroes amplify the problem! Instead of 1 noob with 1 noob bar, you have that noob plus his 3 bars that are even worse, because he doesn't notice how totally useless they are. At least on his own bar he has to have the perception that he's being halfway effective - there is no such learning experience with his heroes.
Witness the ubiquity of healing heroes with NO e-management whatsoever.
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Mar 15, 2008, 01:51 AM // 01:51
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#115
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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wait...what's wrong with conjure phantasm on a ranger?..
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Mar 15, 2008, 02:02 AM // 02:02
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#116
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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I think prophecies only has bad combos until you've done all the quests that give you skills. I usually go through and get as many free skills I can before I actually go out and buy any. Therefore I usually have a slightly average build until I get to the crystal desert. By then I usually have all my skill and then branch out and develop some better builds.
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Mar 15, 2008, 02:13 AM // 02:13
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#117
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Yichi
actually, the henchman skillbars from prophecies are still better than 90% of the shit ive seen in this game from people...
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Not to mention henchmen can use their flares and healing breezes properly!
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Mar 15, 2008, 02:14 AM // 02:14
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#118
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by The Way Out
In short, you had crap hench (and still do). You had no choice but to modify your freak build to suit all kinds of crap. I still have Ranger builds that have a ton of mesmer skills in them. Or monk builds with offensive skills...
You kind of just faked it until you made it. There was a lot of innovation in how you got through the game. Compared the the build analysts out there now, yes, prophecies was to blame for many WTF are you doing builds now... lol.
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I would say that we as in Tyrians have better low,mid to high level henchmen castors than than most other camps and Thom and Devona are still good.It is the ones that are around those that aren't great.I would go out at their lvl and put yourself in their shoes(skills no runes) and see how far you get.
There is one I detest more than any and that is Stefan.
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Mar 15, 2008, 02:33 AM // 02:33
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#119
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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I found a picture of my first Ranger at lvl 8 (R/E) , probably a few days after getting GW. I had
Power shot
Hunters Shot
Pet
Pet Heal
Flare
Firestorm
T.U
and a Hammer on switch
I had a good chuckle at how stupid I was but then last weekend a Firestorming Beastmaster with Flare chased me around Etnaran keys
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Mar 15, 2008, 02:58 AM // 02:58
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#120
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Age
I would say that we as in Tyrians have better low,mid to high level henchmen castors than than most other camps and Thom and Devona are still good.It is the ones that are around those that aren't great.I would go out at their lvl and put yourself in their shoes(skills no runes) and see how far you get.
There is one I detest more than any and that is Stefan.
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Little Thom is a useless piece of *BLEEP*. Last time I used him, he ran off to aggro a horde of Gypsy Giants south of the Ascalon Encampment and refused to turn around when I set the flag - everyone else I've had obeys the flag without question, even attempting to get out of melee to do so. But not Little Thom. Damned Leeroy caused a party wipe.
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